A decent strategy is to stop thinking in terms of which possible hands you can select based on their starting 'strength'. Instead most of the winning player's judge the variety of hands that opponent's will call with in order to work backwards from that point. Your Sit N Go starting hand strategy can be pretty wide for all-in moves (always depending on your opponents) and is normally very narrow for calling all-in crazy moves (often big hands only). Every player has a particular range of hands to play, but normally the hands with minimum risk to play are: The monster hands (AA, KK, QQ), these hands are almost impossible to fold, JJ, TT, 99, 88 (the middle pair), these particular cards are risky hands, commonly played with a good raise preflop such as the small pairs (22, 33, 44). Many players fold the small pair in early position in order to minimize the risk to find a better hand at the table. After these hands we have AK and AQ always a good hands but often a tricky hand. Never slow play these cards. AJ, AT,KJ and KT are the most risky hands for a beginner because they seem a very good hand, but they are not. After all these hands we got A and a small card (9,8,7, etc), never play these hands in early position. Many players never plays these cards because are the most dangerous pair of cards you can find.
This is a general guide, after that you can play with all the cards (7,2 included), playing on your opponent more then on your cards. Many of the starting hand we have listed for Sit N Go tournaments can appear very tight for cash game players or multi-table players. There are a lot of good reasons for this only apparent tightness. The first rule is minimize the risks. The second rule is exploiting the weaknesses of the players at the table.
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