Gamers everywhere are highly anticipating the fall 2010 release of Sid Meier's Civilization 5. While the rest of us must wait until the fall to sink our teeth in the new strategic game, some game reviewers have had the chance to take it for a spin. Depending on which aspects you liked about Civ 5, you may not be as thrilled with what the new generation brings. It seems that more things were taken away than added when reading the gamer reviews, but how accurate are they? The only way to really know if you like the next generation in the five part series is to take it for a spin yourself. The first thing you are going to notice about Civ 5 is that they have replaced your playing squares with hexes. It isn't really a change that affects your game play however it is a change none the less.
Probably one of the changes that is getting the most response is the removal of the religion systems from Civ IV. Apparently the game developers felt that religion system added an overwhelming sense of predictability for the games diplomacy system. The game maker, Firaxis is talking about having city states be the new religion system, but there wasn't a for sure on that. I guess we will just have to play the game to see if they completely eliminated the system.
For the cities, your defense mechanisms and skills are much more powerful in Civ 5. You can actually send out units to get more tactical and roam the wide countryside because your city wall will allow you to make a ranged attack. Plus, it also grants you a defensive bonus. You definitely have more features to add to make your city stronger and better at tactical defense. Neutral fractions that are limited to a single city call city-states are also present in Civ 5. You can still conquer and attack these city-states but some of them are present to your benefit. Some city-states may offer you a combat unit, but there still are ones that will go to war with you for any slip ups.
Tactical combat is one of the biggest changes that Civilization 5 provides. The combat overall works completely different, and there is only one unit allowed per square, or hex. The combat is much more visual and realistic this time around too. A unit doesn't always die at the end, and cities are forced to defend themselves. Some gamers are disappointed with the one unit pet tile change because they feel that only having one defender makes the combats less tactical, but others claim that it creates less clutter and a more defensive attack mode.
Sid Meier has created a very addicting strategic video game with the Civ series, so I can only imaging Civ 5 will bring the same intensity. You can read about all of the changes online and prepare yourself for the anticipated fall 2010 release date.
Want to know more about Civilization 5 then have a look at here.
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